Tag: gift

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  • House Rules

    New rules relating to the adaptation of the Ironclaw system for Alchemical Exalted! *Skills*: there are no skills called "Swimming" or "Weather Sense". Gifts that require or mention these skills are altered situationally. *Gifts*: all characters possess …

  • Anima Banner

    *Anima Banner* Requirements: must be an Exalt (X) Respite: exhaust this gift to activate the unique ability for your class for the next 3 turns. Once it is no longer active, if you would become Dying, negate that status and refresh Anima Banner instead. …

  • Eidolon

    (X) Respite: gain a bonus d12 on a single roll that your character would have been able to do in a past life. Plot: refresh this gift immediately if your character encounters some scene that is obviously relevant to their backstory. I'll tell you when …

  • Perfected Lotus Matrix

    Requirements: d8 in Body Add 1 mark to your Brawling skill. This gift cannot be retrained. Once per turn, if wearing only internal armor or no armor, you can take an extra action: a Refresh action, but only to refresh martial arts gifts with the Battle …

  • Body Slots

    Every character has the following 27 slots (provisionally). Gifts that can't be fit into a slot may be left at the Vats until switched out. Head: Scalp, Eyes, Ears, Mouth, Jaw, Face, Neck, Brain. Torso: Shoulders, Lungs, Heart, Pecs, Back (upper), …

  • Keen Eyes gift

    h4. Keystone (brain, face, eyes) *Better Seeing* You have better eyesight. When using Observation to see something, you may negate the highest-showing difficulty die that opposes you. h4. Submodules h3. Flash Shutters/Light Intensification …

  • Gift Slot Requirements

    Note: Any gift with an asterisk * is installed in some capacity in the character's head (listed with the gift), creating an AR overlay with which the character can reference vital information on the subject. The character can also study the specialization …

  • Signature Item gift

    (arm, leg, hand x1, hips) The character can store their item Elsewhere, and summon it up as a Ready action. (X) Respite: if the item is destroyed, lost, or stolen, the character can summon it up through Elsewhere, whole and functional, as a Ready action …

  • Language gift

    Everyone has Autochthonic as a language automatically. Characters can learn a regional dialect for 1 experience point, or can install the following charm. h4. Mnemonic Reference Frame (brain, eyes, face, jaw, mouth) This device is a small spiral …

  • Literacy gift

    Literacy is automatically possessed by all city-born and Exalted characters in Autochthonia, and is acquired during the process of learning a new language. All gifts that require Literacy have the traits * and (brain, eyes, face). Astrology and Tradewinds …

  • Industrial Survival Frame

    Requirements: body of at least d8. The first installation of a frame will give the character an extra mark in Endurance, which is removed if the character does not have at least one frame installed. Multiple frames do not apply multiple marks. The …

  • Colossi

    Though becoming a Colossus is primarily a sanctification and self-reflective process, and the result is a symbolic one, there are significant mechanical benefits to becoming a Colossus as well... namely, access to unique charms, and increases to stat caps …

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